Monday, 13 May 2013

Practitioners Influences

I watch a lot of Tyler Edlins video tutorials on YouTube and he mentions a few things that inspire and influence him.

He uses several quotes from someone called 'Mark Twain'.
"The secret of getting ahead is getting started. The secret of getting started is breaking your complex overwhelming tasks into small manageable tasks, and then starting on the first one"

Mark Twain was actually his pen name, his real name was Samuel Langhorne Clemens, he was an american author and humorist.

Tyler also speaks about Hudson River School Painters. He mentions how they use pools of light to lead the viewers eye around the painting and that he likes to use this method in his own work.
The Hudson Riverschool was a mid 19th century art movement embodied by a group of landscape painters whos vision was influenced by romanticism.

I also  found out that the artist gathered there visual data for the paintings by traveling to extraordinary and extreme environments, the likes of which would not permit the act of painting. During these trips sketches and memories would be collected and paintings would be rendered later.

Comparing this to H.R Giger whos art style is very different, he does a lot of oil paintings and air brushing. His influences consist of painters such as Ernst Fuchs and Salvador Dali.


Monday, 22 April 2013

Presentation

My Specialism - Concept Art

The reason I chose Concept Art is because I'm really into games and movies, especially ones that are fantasy and sci fi based this is because most/ everything you see in the game or film doesn't exist and had to be created by an artist. I think being able to create things like that requires so much talent and a great imagination. Also concept art is what I want to get into as a future job as I've always been into illustration and painting digitally and in the last year or so starting to develop my own ideas and concepts for landscapes. I've also done a few commissions in this sort of thing.



Three Artists

I have several artists that I'm really fond of and find inspiring. The artist I find the most inspiring would have to be Jorge Jacinto (Blinck).


Although he's not the most famous painter ever and tends to work on online games mostly I find his work very relaxing and peaceful, it has a really great mood about it. But if you were to compare to someone like Feng Zhu who works on a lot of big games and films then the 2 are completely different. Feng uses a lot of photo textures and trys to use good time management in his paintings also he has a more development process feel to his work where as Blinck's looks more illustrated.


I do also find Feng to be very inspiring, he does a lot of YouTube tutorials where he will do a painting using a brief and talks about his design process and the things you will need to learn and overcome if you would like to get into the entertainment industry. I dont find his paintings to be of an 'amazing' quality or well illustrated but I think he has a really great imagination and shows off his ideas really well. I think if i wasnt under any time restrictions for his work he could produce really high detailed images. But Feng is the closest artist to the industry I would like to get into.

My final artist is called Tyler Edlin, he is a concept artist and illustrator that mainly works on online games, similar to Blinck. 

The reason I chose Tyler was because I really love the colors and the amount of detail he puts into his work. he also does youtube tutorials of his work and talks about his processes and different techniques he uses which I find really inspiring because I'm also now including them in my own work. He also has his brush pack on his website which is free to download, which I'm currently using in Photoshop. What I found fascinating about his work also is that he pretty much paints everything from scratch without using special brushes to do it. He also mentioned in one of his videos that he spent about 45 hours on one of his paintings.



An email I sent to Tyler and the reply:

Hi Tyler,
My names Will Roberts, I’m an 18 year old student studying a degree in game design at Plymouth College of Art in England.
I’m really into digital drawing and have been doing it for about 4 years now. I would like to become a concept artist for games or film in the future. Or some kind of illustrator, something along the lines of what you do.

Firstly I would just like to say I really love your work and the techniques you use in your paintings, I really enjoy watching your tutorials on YouTube, they are a massive help. Keep up the good work! :]
Anyway, I guess the purpose of this email is just seeking advice. To get to the point, I’m not really sure what to do after I finish my degree.
I was thinking about going to Feng Zhu’s school in Singapore ( if your not familiar with him heres a link –> http://www.fzdschool.com/) but you know, its the other side of the world for me and would be a huuuuge change.

One of the big things that’s going through my head at the moment is that, I’m not being taught how to draw concept art, or things like you do. On the course I’m doing at the moment there not teaching me how to draw.
There teaching me other things like 3DS Max, Maya, level design in Unreal things like that, which you know I think is fine I do want to know those things. But I’m not being taught how to draw which is my main strength and the
thing I want to do in the future as my career. At Feng Zhu’s school they actually teach you how to draw concept art.

What do you recommend I do after my degree? Or what sort of thing? If you don't mind my asking what course did you do when you was my age?
I really hope you get the time to back to me as it would mean a lot.
Also I’m sorry to send this to your email, but I felt I needed some advice from a professional in the industry.
I’ve attached some images of my work,
Below are some links to some of my work and speed paintings on YouTube,
Again I would appreciate it if you could take a look at those :]
 Cheers,
 Will 


Hey Will for only being 18 your in the perfect place skill wise. I didn't even start drawing concept art and illustrations till I was 21 and they were far inferior to yours. None of my schools taught me it either I learned academic drawing in class and digital on my own from the gnomon DVDs . So as nice as feng zhu school is its def not mandatory though you would grow the fastest there. I don't know any 3d so if you graduate with that knowledge you will be way more valuable as an artist than myself. I'd just keep practicing like you clearly are l, use any online resource available there's so much more out there now. Buy James gurneys book color and light that will help you there. And of course if you haven't. Yet pick up oils acrylics and water colors and gets some experience in them, your digital paintings will liven right up.

Sent from my iPhone

On Feb 4, 2013, at 6:39 PM, "Will Roberts" <pa.roberts@uwclub.net> wrote: 

Wednesday, 13 March 2013

library task

Task 1

I decided to use the a book by an artist called H.R Giger. His work has a monochromatic style to it, depicting surreal, nightmarish dreamscapes. I wanted to use this artist because I'm using a film concept artist that worked on prometheus for my second practitioner. Also HR. Giger is my third Practitioner.


Task 2

Book Title: HR Giger Retrospective.
Published by Morpheus International,
Paperback released 1997.


Hans Rudolf Giger is a swiss surrealist painter, sculpter, and set designer. He was part of the special effects team that won an academy award for best achievement for visual effects for their design work on the film Alien.

Giger was born in Chur, Graubunden, switzerland, the son of a chemist. HE spoke of a father who viewed art as a 'breadless profession' and strongly encouraged his son to enter into pharmaceutics. Despite this, in 1962, he moved to zurich, where he studied architecture and industrial design at the school of applied arts.

Giger's style and thematic execution have been influential. His design for the Alien was inspired by his painting 'Necronom' and earned him an oscar in 1980. Giger got his start with small ink drawings before progressing to oil paintings. For most of his career, Giger has worked predominantly in airbrush, creating monochromatic canvasses depicting surreal, nightmarish dreamscapes.


The piece that inspired Alien. 

This is one of the only pieces if Giger's work I actually like. I do like all the things he's done for the Alien franchise I think the art style is very unique and scary with a very 'cool' factor to it. I actually find some of his other things to be quite weird and not something I'm really into.







Wednesday, 13 February 2013

3 Practitioners

Tyler Edlin.

website - http://www.tyleredlinart.com/

Blog - http://creativesauce.tumblr.com/

Facebook Page - http://www.facebook.com/Tyler.Edlinart?fref=t

Tyler is a freelance concept artist and illustrator. Most of his work isnt for big companys such as EA or blizzard, he mainly paints things for online games and book covers. but from early concepts all the way to final illustrations which take 40= hours to complete.





a lot of the work he has been doing recently has been for this game, Days of Dawn.
http://www.daysofdawn.com/

Days of Dawn is an old school RPG game. There are four companions that encounter the most vivid and original creatures in a fast paced old school combat system. Learn to use forces by channeling your feelings and use emotions instead of spells to evoke powerful magic with a surprise.

Features:

explore an open world full of mysteries and adventure in multiple nonlinear storylines.

experience a unigue magic system with an emotional approach in a world whose magical forces just awakened.

during your journeys, have three companions out of range of seven complex player characters join your party.

engage battle in an incredibly fast and intuitive round base combat system.

join in group interaction and social involvement among your party members.

encounter original characters and creatures in beautifully handpainted scenery and a fantastic musical score.

Will be available for pc,mac and linux.




Second Practitioner 

I've decided to do 2 artists for my second practitioner because they both do the similar things and in one situation have worked on the same film.


Ivan Manzella

Ivan Manzella is a creature designer and sculptor  but also specializes in prosthetic make up. He has been working in the film industry for 24 years. Since 2008 he was worked on many of the high profile creature movies that have been made in the UK such as Clash and Wrath of The Titans, Harry Potter, X-Men First Class, and Thor 2. He was a key creature designer and sculptor in Ridley Scotts Prometheus.

Some of his work for Prometheus





Protheus Creature Concept Art by Ivan Manzella

Protheus Creature Concept Art by Ivan Manzella




David Levy

David Levy is a concept artist in film and games with over 11 years experience. He currently works as a senior concept artist and has participated in  games such as Prince of Persia and Assassins Creed. He has also worked on Ridley Scotts Prometheus doing vehicle and set designs. He was the founder of Steambot studios, a collective of artists and friends whose goal is to push the boundaries of concept art always further.
http://www.steambotstudios.com/videos/03-analog-brushes-trailer

Some of his work 


Link to full set of images 
http://vyle-art.com/portfolio/prometheus/#!prettyPhoto





3rd Practitioner 

H.R Giger









Wednesday, 23 January 2013

Artist Research

I'm not using the same artist as before because I couldnt find enough information about him. So Ive chosen to do another artist which I found out about not long ago, but I think some of the work he's is amazing and some of the techniques he uses in his tutorials really inspires me.

His name is Tyler Edlin and he is a freelance artist. Link to his website --> http://www.tyleredlinart.com/

This image took him roughly 45 hours. Link to video process --> http://www.youtube.com/watch?v=_MHJ1LvPQ7s&NR=1

The reason Ive chosen this artist is because I really like his visual style, even though it looks cartoony it still has that sense of realism and detail. Also the way he uses his lighting gives the image another depth of detail

An email I sent to tyler and the reply:


Hi Tyler,
My names Will Roberts, I’m an 18 year old student studying a degree in game design at Plymouth College of Art in England.
I’m really into digital drawing and have been doing it for about 4 years now. I would like to become a concept artist for games or film in the future. Or some kind of illustrator, something along the lines of what you do.
Firstly I would just like to say I really love your work and the techniques you use in your paintings, I really enjoy watching your tutorials on YouTube, they are a massive help. Keep up the good work! :]
Anyway, I guess the purpose of this email is just seeking advice. To get to the point, I’m not really sure what to do after I finish my degree.
I was thinking about going to Feng Zhu’s school in Singapore ( if your not familiar with him heres a link –> http://www.fzdschool.com/) but you know, its the other side of the world for me and would be a huuuuge change.
One of the big things that’s going through my head at the moment is that, I’m not being taught how to draw concept art, or things like you do. On the course I’m doing at the moment there not teaching me how to draw.
There teaching me other things like 3DS Max, Maya, level design in Unreal things like that, which you know I think is fine I do want to know those things. But I’m not being taught how to draw which is my main strength and the
thing I want to do in the future as my career. At Feng Zhu’s school they actually teach you how to draw concept art.
What do you recommend I do after my degree? Or what sort of thing? If you don't mind my asking what course did you do when you was my age?
I really hope you get the time to back to me as it would mean a lot.
Also I’m sorry to send this to your email, but I felt I needed some advice from a professional in the industry.
I’ve attached some images of my work,
Below are some links to some of my work and speed paintings on YouTube,
Again I would appreciate it if you could take a look at those :]
Cheers,
Will 



Hey Will for only being 18 your in the perfect place skill wise. I didn't even start drawing concept art and illustrations till I was 21 and they were far inferior to yours. None of my schools taught me it either I learned academic drawing in class and digital on my own from the gnomon DVDs . So as nice as feng zhu school is its def not mandatory though you would grow the fastest there. I don't know any 3d so if you graduate with that knowledge you will be way more valuable as an artist than myself. I'd just keep practicing like you clearly are l, use any online resource available there's so much more out there now. Buy James gurneys book color and light that will help you there. And of course if you haven't. Yet pick up oils acrylics and water colors and gets some experience in them, your digital paintings will liven right up.

Sent from my iPhone

On Feb 4, 2013, at 6:39 PM,







Museum Research

John Collier 1850 -1934
Mrs Osbourne


The  3/4 length reverse pose in this portrait is slightly unconventional but has the effect of focusing your eye on Mrs Osbournes outfit. The stle of the flapper dress and cloche hat indicate that it was probably painted in the 1920's and as such one of colliers later paintings.

Composition - Shes placed not in dead centre but slightly to the right. making good use of rule of thirds which makes it appealing to the eye.

The image uses vey dark colours but really warm and bright colours in some areas which draws your eye to them.

About Collier:

John Collier was a leading english artist and an auther. He painted in the preraphaelite style, and was one of the most prominent portait painters of his generation. He studied painting at the munich academy where he enrolled on 14 april 1875.

Wednesday, 16 January 2013

Studying Concept artists work


Here is the image I've chosen to analyse, its from the same artist used in my previous post.

The reason I wanted to use this image was because I really love the scale this image pulls off, it also has a really good colour pallet making the building stand out and make it look that much more grand.

The first things that come to mind when I look at this image is fantasy based and elvish of nature. The area looks like a typical setting where elves usually live.It looks really peaceful and in a secluded area where no danger can threaten it. There is also water falling into a still lake which gives a sense of calmness to the image. The colours help with the calmness, there really cool, lots of blues and greens. The image kind of looks like your coming out of some cave and entering an elvish forest or town, or somewhere of great importance, like a church, shrine, or holy place.

Wednesday, 9 January 2013

Task 1



Jorge Jacinto 
http://blinck.deviantart.com/ <---- Artists work can be found here.

Process link.

This is my favourite artist, this is because I really love the mood and colours used in all of his images, especially in his videos. I also like his art style and I try to adapt it into my work (below)


My own work.