website - http://www.tyleredlinart.com/
Blog - http://creativesauce.tumblr.com/
Facebook Page - http://www.facebook.com/Tyler.Edlinart?fref=t
Tyler is a freelance concept artist and illustrator. Most of his work isnt for big companys such as EA or blizzard, he mainly paints things for online games and book covers. but from early concepts all the way to final illustrations which take 40= hours to complete.
a lot of the work he has been doing recently has been for this game, Days of Dawn.
http://www.daysofdawn.com/
Days of Dawn is an old school RPG game. There are four companions that encounter the most vivid and original creatures in a fast paced old school combat system. Learn to use forces by channeling your feelings and use emotions instead of spells to evoke powerful magic with a surprise.
Features:
explore an open world full of mysteries and adventure in multiple nonlinear storylines.
experience a unigue magic system with an emotional approach in a world whose magical forces just awakened.
during your journeys, have three companions out of range of seven complex player characters join your party.
engage battle in an incredibly fast and intuitive round base combat system.
join in group interaction and social involvement among your party members.
encounter original characters and creatures in beautifully handpainted scenery and a fantastic musical score.
Will be available for pc,mac and linux.
Second Practitioner
I've decided to do 2 artists for my second practitioner because they both do the similar things and in one situation have worked on the same film.
Ivan Manzella
Ivan Manzella is a creature designer and sculptor but also specializes in prosthetic make up. He has been working in the film industry for 24 years. Since 2008 he was worked on many of the high profile creature movies that have been made in the UK such as Clash and Wrath of The Titans, Harry Potter, X-Men First Class, and Thor 2. He was a key creature designer and sculptor in Ridley Scotts Prometheus.
Some of his work for Prometheus
David Levy
David Levy is a concept artist in film and games with over 11 years experience. He currently works as a senior concept artist and has participated in games such as Prince of Persia and Assassins Creed. He has also worked on Ridley Scotts Prometheus doing vehicle and set designs. He was the founder of Steambot studios, a collective of artists and friends whose goal is to push the boundaries of concept art always further.
http://www.steambotstudios.com/videos/03-analog-brushes-trailer
Some of his work
Link to full set of images
http://vyle-art.com/portfolio/prometheus/#!prettyPhoto
3rd Practitioner
H.R Giger



