The reason I chose Concept Art is because I'm really into games and movies, especially ones that are fantasy and sci fi based this is because most/ everything you see in the game or film doesn't exist and had to be created by an artist. I think being able to create things like that requires so much talent and a great imagination. Also concept art is what I want to get into as a future job as I've always been into illustration and painting digitally and in the last year or so starting to develop my own ideas and concepts for landscapes. I've also done a few commissions in this sort of thing.
Three Artists
I have several artists that I'm really fond of and find inspiring. The artist I find the most inspiring would have to be Jorge Jacinto (Blinck).
Although he's not the most famous painter ever and tends to work on online games mostly I find his work very relaxing and peaceful, it has a really great mood about it. But if you were to compare to someone like Feng Zhu who works on a lot of big games and films then the 2 are completely different. Feng uses a lot of photo textures and trys to use good time management in his paintings also he has a more development process feel to his work where as Blinck's looks more illustrated.
I do also find Feng to be very inspiring, he does a lot of YouTube tutorials where he will do a painting using a brief and talks about his design process and the things you will need to learn and overcome if you would like to get into the entertainment industry. I dont find his paintings to be of an 'amazing' quality or well illustrated but I think he has a really great imagination and shows off his ideas really well. I think if i wasnt under any time restrictions for his work he could produce really high detailed images. But Feng is the closest artist to the industry I would like to get into.
My final artist is called Tyler Edlin, he is a concept artist and illustrator that mainly works on online games, similar to Blinck.
The reason I chose Tyler was because I really love the colors and the amount of detail he puts into his work. he also does youtube tutorials of his work and talks about his processes and different techniques he uses which I find really inspiring because I'm also now including them in my own work. He also has his brush pack on his website which is free to download, which I'm currently using in Photoshop. What I found fascinating about his work also is that he pretty much paints everything from scratch without using special brushes to do it. He also mentioned in one of his videos that he spent about 45 hours on one of his paintings.
An email I sent to Tyler and the reply:
Hi Tyler,My names Will Roberts, I’m an 18 year old student studying a degree in game design at Plymouth College of Art in England.I’m really into digital drawing and have been doing it for about 4 years now. I would like to become a concept artist for games or film in the future. Or some kind of illustrator, something along the lines of what you do.
Firstly I would just like to say I really love your work and the techniques you use in your paintings, I really enjoy watching your tutorials on YouTube, they are a massive help. Keep up the good work! :]Anyway, I guess the purpose of this email is just seeking advice. To get to the point, I’m not really sure what to do after I finish my degree.I was thinking about going to Feng Zhu’s school in Singapore ( if your not familiar with him heres a link –> http://www.fzdschool.com/) but you know, its the other side of the world for me and would be a huuuuge change.
One of the big things that’s going through my head at the moment is that, I’m not being taught how to draw concept art, or things like you do. On the course I’m doing at the moment there not teaching me how to draw.There teaching me other things like 3DS Max, Maya, level design in Unreal things like that, which you know I think is fine I do want to know those things. But I’m not being taught how to draw which is my main strength and thething I want to do in the future as my career. At Feng Zhu’s school they actually teach you how to draw concept art.
What do you recommend I do after my degree? Or what sort of thing? If you don't mind my asking what course did you do when you was my age?I really hope you get the time to back to me as it would mean a lot.Also I’m sorry to send this to your email, but I felt I needed some advice from a professional in the industry.
Cheers,I’ve attached some images of my work,Below are some links to some of my work and speed paintings on YouTube,Again I would appreciate it if you could take a look at those :]
Will
Hey Will for only being 18 your in the perfect place skill wise. I didn't even start drawing concept art and illustrations till I was 21 and they were far inferior to yours. None of my schools taught me it either I learned academic drawing in class and digital on my own from the gnomon DVDs . So as nice as feng zhu school is its def not mandatory though you would grow the fastest there. I don't know any 3d so if you graduate with that knowledge you will be way more valuable as an artist than myself. I'd just keep practicing like you clearly are l, use any online resource available there's so much more out there now. Buy James gurneys book color and light that will help you there. And of course if you haven't. Yet pick up oils acrylics and water colors and gets some experience in them, your digital paintings will liven right up.
Sent from my iPhone
Sent from my iPhone